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Abstract

The use of Javanese vocabulary at SDN Petompon 01 Semarang is not optimal. This is because students do not practice speaking in Javanese and the lack of use of learning media. The researcher developed a smart card learning media based on Three-Dimensional Animation Videos with the integration of local wisdom to foster enthusiasm and improve the use of Javanese vocabulary at school. This study used R&D (Research and Development) type with a qualitative approach. Data collection techniques used are observation, interviews, documentation, questionnaires, and tests. The results of the study showed that an average of 61 of the pretest and posttest results showed an increase in the average student score of 67.5333 with details of a percentage increase of 41% in the pretest results and 44% and 10 students unaccomplished and 6 students accomplished so that the data concluded that three-dimensional animated video-based learning media was quite feasible and effective for use in learning Javanese because it works

Keywords

Bahasa Jawa Media Kartu Pintar Animasi Ragam Bahasa

Article Details

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