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Abstract
Search algorithms play a crucial role in artificial intelligence, particularly in solving pathfinding and combination problems such as the 8-Puzzle game. This study presents the development of a web-based 8-Puzzle game designed to introduce endemic Wallacea fauna by comparing the performance of Blind Search and Heuristic Search algorithms. The system is built using HTML, CSS, and JavaScript, developed with Notepad++, and executed using a standard web browser. Four search algorithms are implemented, consisting of two blind search methods (Breadth First Search and Depth First Search) and two heuristic search methods (Greedy Best First Search and A*). Performance testing is conducted using three scenarios: testing easy puzzle configurations, testing high-complexity configurations, and cross-platform testing on desktop and mobile devices. The experimental results show that heuristic search consistently outperforms blind search. A* produces optimal solution paths with fewer expanded nodes, while Greedy achieves the fastest execution time. In contrast, DFS performs the worst, requiring in-depth node exploration and long execution time. Multi-platform evaluation shows that the game runs quite smoothly on both desktop and mobile devices. These results indicate that heuristic search, especially A*, is the most effective method for solving the educational 8-puzzle game of Wallacea endemic animal recognition.
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References
- Abraham, D., Permana, I. W., Adi Nugraha, R., Alvian, M., Teknik Elektro, J., & Sultan Ageng Tirtayasa Cilegon, U. (2015). Penyelesaian Masalah 8-Puzzle dengan Algoritma Steepest-Ascent Hill Climbing. SETRUM, 4(1), 40–44.
- Ando, R., & Takefuji, Y. (2020). A new perspective of paramodulation complexity by solving massive 8 puzzles. http://arxiv.org/abs/2012.08231
- Ani, A. F. (2022). Penggunaan Media Wayang Tumbuhan dan Hewan Untuk Meningkatkan Hasil Belajar IPS Materi Persebaran Flora dan Fauna di Indonesia Siswa Kelas Inklusi VII D Tahun Pembelajaran 2022/2023 Di SMP Negeri 2 Bontang. Jurnal Ilmiah Global Education, 2(3), 144–154.
- Bisjoe, A. R. H. (2015). Kawasan Wallacea dan Implikasinya Bagi Penelitian Integratif Lingkungan Hidup dan Kehutanan. Info Teknis EBONI, 12, 141–148.
- Coleman, T. E., & Money, A. G. (2020). Student-centred digital game–based learning: a conceptual framework and survey of the state of the art. Higher Education, 79(3), 415–457. https://doi.org/10.1007/s10734-019-00417-0
- Ivanochko, I., GregušMl, M., & Treiová, S. (2025). Optimizing the 15 Puzzle with AI: Comparative analysis of breadth-first and depth-first search algorithms. Procedia Computer Science, 265, 57–64. https://doi.org/10.1016/j.procs.2025.07.156
- Maskun, Naswar, Achmad, Assidiq, H., & Raisman, J. (2020). Legal protection against forest areas to ensure habitat wildlife in the Wallacea region. IOP Conference Series: Earth and Environmental Science, 473(1). https://doi.org/10.1088/1755-1315/473/1/012060
- Mayasari, A., Christita, M., & Suryawan, A. (2018). Keragaman Jamur Makroskopis di Arboretum Jenis-Jenis Pohon Asal Wallacea BP2LHK Manado. WASIAN, 5(2), 105–114.
- Muchtar, M., & Wellem, K. A. (2025). A Web Based 8-Puzzle Educational Game for Recognizing Sulawesi’s Endemic Animals Using the BFS Algorithm. Jurnal Informatika Dan Teknik Elektro Terapan, 13(3S1), 1773–1781. https://doi.org/10.23960/jitet.v13i3S1.8092
- Nasruddin, Ismail, & Adnan. (2023). Analisis Awal Kebutuhan Pengembangan Buku Keanekaragaman Hayati Spesies Endemik Wallacea Yang Terdapat di Taman Nasional Rawa Aopa Watumohai (Tnraw), Sulawesi Tenggara. Prosiding Seminar Nasional Biologi: Inovasi Sains & Pembelajarannya, 23, 110–117.
- Pranoto, E. A., Susetyorini, R. E., & Prihanta, W. (2015). Identifikasi Burung di Kepulauan Kai Maluku Tenggara. Prosiding Seminar Nasional Pendidikan Biologi 2015 Program Pendidikan Biologi Fakultas Keguruan Ilmu Pendidikan Universitas Muhammadiyah Malang, 762–773.
- Rifky, S., Kharisma, L. P. I., Afendi, H. A. R., Napitupulu, S., Ulina, M., Lestari, W. S., Maysanjaya, I. M. D., Kelvin, K., Sinaga, F. M., Muchtar, M., & others. (2024). Artificial Intelligence: Teori dan Penerapan AI di Berbagai Bidang. PT. Sonpedia Publishing Indonesia.
- Rustan, F. R., Syaiful, M., Karim, R., Muchtar, M., Sari, J. Y., Phradiansah, P., Jamaluddin, I. I., Bantun, S., Muchlis, N. F., Pasrun, Y. P., & Sagala, L. O. H. S. (2022). Training on making creative learning media using the canva application for MI and MTs Al-Mu’minin Kendari Teachers. Community Empowerment, 7(8), 1338–1343. https://doi.org/10.31603/ce.7106
- Safrizal, S., & Rozak, A. (2019). PERANCANGAN GAME PUZZLE 8 BERBASIS ANDROID MENGGUNAKAN ALGORITMA A STAR. Jurnal Ilmiah Fakultas Teknik LIMIT’S, 15(1), 17–23.
- Sari, J. Y., Pasrun, Y. P., Muchtar, M., Karim, R., & Saputra, R. A. (2024). Development of Multimedia-Based Online Learning Media for Class VI Students of SDN 105 Kendari. MEKONGGA: Jurnal Pengabdian Masyarakat, 1(1), 1–6. https://doi.org/10.69616/mekongga.v1i1.170
- Struebig, M. J., Aninta, S. G., Beger, M., Bani, A., Barus, H., Brace, S., Davies, Z. G., De Brauwer, M., Diele, K., Djakiman, C., Djamaluddin, R., Drinkwater, R., Dumbrell, A., Evans, D., Fusi, M., Herrera-Alsina, L., Iskandar, D. T., Jompa, J., Juliandi, B., … Supriatna, J. (2022). Safeguarding Imperiled Biodiversity and Evolutionary Processes in the Wallacea Center of Endemism. In BioScience (Vol. 72, Number 11, pp. 1118–1130). Oxford University Press. https://doi.org/10.1093/biosci/biac085
- Wicaksono, I. S., & Trisnawan, P. H. (2021). Implementasi Multipath Routing menggunakan Algoritme Iterative Deepening Depth First Search pada OpenFlow Software-Defined Networking. 5(2), 572–581. http://j-ptiik.ub.ac.id
- Wijayanti, R., Nugraha, W., & Kusrini, K. (2020). Optimalisasi Penyelesaian Permainan pada Game Puzzle 8 dengan Perbandingan Algoritma A* dan Greedy. Citec Journal, (1), 10–19.
- Wulandari, A., Sari, R. Y., & Sulistyaningsih, D. (2023). Perbedaan Mamalia di Sulawesi dan di Sumatera dari Sudut Pandang Biodiversitas. Jurnal Pengelolaan Sumberdaya Alam Lingkungan Wilayah Pesisir, 1(1), 1–8. https://journal.bengkuluinstitute.com/index.php/JEMMIES
References
Abraham, D., Permana, I. W., Adi Nugraha, R., Alvian, M., Teknik Elektro, J., & Sultan Ageng Tirtayasa Cilegon, U. (2015). Penyelesaian Masalah 8-Puzzle dengan Algoritma Steepest-Ascent Hill Climbing. SETRUM, 4(1), 40–44.
Ando, R., & Takefuji, Y. (2020). A new perspective of paramodulation complexity by solving massive 8 puzzles. http://arxiv.org/abs/2012.08231
Ani, A. F. (2022). Penggunaan Media Wayang Tumbuhan dan Hewan Untuk Meningkatkan Hasil Belajar IPS Materi Persebaran Flora dan Fauna di Indonesia Siswa Kelas Inklusi VII D Tahun Pembelajaran 2022/2023 Di SMP Negeri 2 Bontang. Jurnal Ilmiah Global Education, 2(3), 144–154.
Bisjoe, A. R. H. (2015). Kawasan Wallacea dan Implikasinya Bagi Penelitian Integratif Lingkungan Hidup dan Kehutanan. Info Teknis EBONI, 12, 141–148.
Coleman, T. E., & Money, A. G. (2020). Student-centred digital game–based learning: a conceptual framework and survey of the state of the art. Higher Education, 79(3), 415–457. https://doi.org/10.1007/s10734-019-00417-0
Ivanochko, I., GregušMl, M., & Treiová, S. (2025). Optimizing the 15 Puzzle with AI: Comparative analysis of breadth-first and depth-first search algorithms. Procedia Computer Science, 265, 57–64. https://doi.org/10.1016/j.procs.2025.07.156
Maskun, Naswar, Achmad, Assidiq, H., & Raisman, J. (2020). Legal protection against forest areas to ensure habitat wildlife in the Wallacea region. IOP Conference Series: Earth and Environmental Science, 473(1). https://doi.org/10.1088/1755-1315/473/1/012060
Mayasari, A., Christita, M., & Suryawan, A. (2018). Keragaman Jamur Makroskopis di Arboretum Jenis-Jenis Pohon Asal Wallacea BP2LHK Manado. WASIAN, 5(2), 105–114.
Muchtar, M., & Wellem, K. A. (2025). A Web Based 8-Puzzle Educational Game for Recognizing Sulawesi’s Endemic Animals Using the BFS Algorithm. Jurnal Informatika Dan Teknik Elektro Terapan, 13(3S1), 1773–1781. https://doi.org/10.23960/jitet.v13i3S1.8092
Nasruddin, Ismail, & Adnan. (2023). Analisis Awal Kebutuhan Pengembangan Buku Keanekaragaman Hayati Spesies Endemik Wallacea Yang Terdapat di Taman Nasional Rawa Aopa Watumohai (Tnraw), Sulawesi Tenggara. Prosiding Seminar Nasional Biologi: Inovasi Sains & Pembelajarannya, 23, 110–117.
Pranoto, E. A., Susetyorini, R. E., & Prihanta, W. (2015). Identifikasi Burung di Kepulauan Kai Maluku Tenggara. Prosiding Seminar Nasional Pendidikan Biologi 2015 Program Pendidikan Biologi Fakultas Keguruan Ilmu Pendidikan Universitas Muhammadiyah Malang, 762–773.
Rifky, S., Kharisma, L. P. I., Afendi, H. A. R., Napitupulu, S., Ulina, M., Lestari, W. S., Maysanjaya, I. M. D., Kelvin, K., Sinaga, F. M., Muchtar, M., & others. (2024). Artificial Intelligence: Teori dan Penerapan AI di Berbagai Bidang. PT. Sonpedia Publishing Indonesia.
Rustan, F. R., Syaiful, M., Karim, R., Muchtar, M., Sari, J. Y., Phradiansah, P., Jamaluddin, I. I., Bantun, S., Muchlis, N. F., Pasrun, Y. P., & Sagala, L. O. H. S. (2022). Training on making creative learning media using the canva application for MI and MTs Al-Mu’minin Kendari Teachers. Community Empowerment, 7(8), 1338–1343. https://doi.org/10.31603/ce.7106
Safrizal, S., & Rozak, A. (2019). PERANCANGAN GAME PUZZLE 8 BERBASIS ANDROID MENGGUNAKAN ALGORITMA A STAR. Jurnal Ilmiah Fakultas Teknik LIMIT’S, 15(1), 17–23.
Sari, J. Y., Pasrun, Y. P., Muchtar, M., Karim, R., & Saputra, R. A. (2024). Development of Multimedia-Based Online Learning Media for Class VI Students of SDN 105 Kendari. MEKONGGA: Jurnal Pengabdian Masyarakat, 1(1), 1–6. https://doi.org/10.69616/mekongga.v1i1.170
Struebig, M. J., Aninta, S. G., Beger, M., Bani, A., Barus, H., Brace, S., Davies, Z. G., De Brauwer, M., Diele, K., Djakiman, C., Djamaluddin, R., Drinkwater, R., Dumbrell, A., Evans, D., Fusi, M., Herrera-Alsina, L., Iskandar, D. T., Jompa, J., Juliandi, B., … Supriatna, J. (2022). Safeguarding Imperiled Biodiversity and Evolutionary Processes in the Wallacea Center of Endemism. In BioScience (Vol. 72, Number 11, pp. 1118–1130). Oxford University Press. https://doi.org/10.1093/biosci/biac085
Wicaksono, I. S., & Trisnawan, P. H. (2021). Implementasi Multipath Routing menggunakan Algoritme Iterative Deepening Depth First Search pada OpenFlow Software-Defined Networking. 5(2), 572–581. http://j-ptiik.ub.ac.id
Wijayanti, R., Nugraha, W., & Kusrini, K. (2020). Optimalisasi Penyelesaian Permainan pada Game Puzzle 8 dengan Perbandingan Algoritma A* dan Greedy. Citec Journal, (1), 10–19.
Wulandari, A., Sari, R. Y., & Sulistyaningsih, D. (2023). Perbedaan Mamalia di Sulawesi dan di Sumatera dari Sudut Pandang Biodiversitas. Jurnal Pengelolaan Sumberdaya Alam Lingkungan Wilayah Pesisir, 1(1), 1–8. https://journal.bengkuluinstitute.com/index.php/JEMMIES