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Abstract
Prayer is the main act of worship in Islam after the shahada. The procedures for carrying out this act of worship must be orderly and in accordance with the procedures that have been determined. Most learning currently still uses books so it is less effective and informative. Learning can run effectively if all influential components support each other to achieve learning goals. To facilitate learning activities, especially in Prayer Learning, teachers should prepare teaching materials to help make it easier for students to understand the learning material. Therefore, appropriate learning media is needed, one of which is Augmented Reality-based media. The application was created using Unity and Blender and used the Black box testing method by testing the application, lighting and paper type. This application is intended to make students more interested in teaching and learning activities and makes it easier for students to learn so that maximum results are achieved.
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References
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References
Azhar Arsyad, Media Pembelajaran . Rajawali pers, 2009
Hakim L, 2018. Pengembangan Media Pembelajaran PAI Berbasis Augmented Reality. Universitas Nurul Jadid (UNUJA).2018.
Nazaruddin, Safaat H, Android : Pemrograman Aplikasi Mobile Smartphone dan Tablet PC Berbasis Android, Bandung : Informatika, 2011.
Pressman, R.S., 2005, Software Engineerin-A Practitioner's Approach, McGraw-Hill Higher Education:6th ed., India.
Rahmatullah, Muhammad Arifin Ali. 2016. Kitab Lengkap Shalat , Dzikir, Shalawat, dan Doa Terpopuler Sepanjang Tahun. Yogyakarta: Sabil.
Re Arief Ahmadi, Jhon Adler, Seelvia Lorena Gading. 2017. Teknologi Augmented Reality Sebagai Media Pembelajaran Gerakan Shalat.
Roedvan, Rickman, Unity Tutorial Game Engine, Bandung : Informatika, 2014.
Rosa.A.S, M.Salahudin, Modul Pembelajaran Rekayasa Perangkat Lunak.Bandung: Modula, 2011
Rubino. 2018. Study Korelasi Tentang Pemahaman Pentingnya Ibadah Shalat dan Pengamalannya.
Sendy Anugrah, Eric Fernando, Ali Sadikin. 2017. Penerapan Augmented Reality Sebagai Media Pengenalan Tuntunan Sholat di Madrasah Ibtidaiyah Nurul Hidayah Berbasis Android.
Wahyudi, A. 2014. Aplikasi Augmented Reality sebagai Media Pembelajaran Tata Surya. Kommit, 8(Kommit), 53–59,.
Wahyudi, U. M. W., Wibawanto, H., & Hardyanto, W. 2017. Pengembangan Media Edukatif Berbasis Augmented Reality untuk Desain Interior dan Eksterior. Innovative Journal of Curriculum and Educational Technology, 6(2), 98–107.
Wiharto, A., & Budihartanti, C. 2017. Aplikasi Mobile Augmented Reality Sebagai Media Pembelajaran Pengenalan Hardware Komputer Berbasis Android. PROSISKO: Jurnal Pengembangan Riset dan Observasi Sistem Komputer, 4(2), 17– 24, 2017.
Zaid Romegar Mair. 2018. Aplikasi Media Belajar Praktek Sholat Menggunakan Teknologi Augmented Reality Berbasis Android.